Octodad, the Chef who pursues him, and the sweet family he cares for, are all funny. However, everything that's good about the game, from the humour to the mechanics to the level structure, is merely an extension of the original. In isolation the game is quite good, and people can have a decent amount of fun playing it. Ultimately the game disappoints due to lack of creativity. Octodad, the I played the original, and this sequel is merely an extended version of that game. ![]() I played the original, and this sequel is merely an extended version of that game. Overall, Octodad is a game worth grabbing during a sale (which, at the time of me writing this, it is), but the lack of content, occasional frustration, and horribly executed final level should drive one away from a full price purchase. A game like this doesn't need moments like that to make it fun and enjoyable. Without saying what it is, I wish they had made without the type of level it was. I found the final level absolutely frustrating, annoying, and totally pointless. My major concern with Octodad is this: The game is basically squatting on the line between difficult and frustrating (a very fine line, I might add) the game will occasionally switch between the two. The game certainly lacks in content, but this is made up for with excellent replayability through collectable ties and developer time attacks. ![]() ODC is filled with personality, from the ridiculousness of an octopus in a blue suit carrying out the duties of a father, to witty, charmingly comical dialogue. The sequel, Dadliest Catch, aims more to create a hilarious game than a frustrating one. The controls, though intentionally so, leaned too far onto the side of frustrating. ODC is filled with personality, from the ridiculousness of an octopus in Back when the original Octodad came out as a student project by the then-new developer Young Horses, my feelings were a bit on the negative side. With the co op feature it becomes more than worth it! … Expandīack when the original Octodad came out as a student project by the then-new developer Young Horses, my feelings were a bit on the negative side. If you don’t like it it’s probably because you don’t have the patience it requires. The crazy controls make it different from other games nowadays in that you really do get a sense of accomplishment from completing even the simplest of tasks and (this sounds stupid) you also become more attached and sympathetic to the main character as a result. ![]() It gets annoying especially at the end of the game when things get slippery, but that’s not a bad thing. Really people hate it because of the controls for this game. ![]() I guess it has controls….and just all around fun. Simple but wholesome story, good audio/ music…. The crazy controls make it different from other games nowadays in that you really do get a What can be said about this game….
0 Comments
Leave a Reply. |